New Class Challenge: Bandit: Classic Man.Browse past runs and all of your account stats – like favorite survivors, progress to completion, or your favorite equipment – now in the Logbook!.□ Now calculates damage from distance traveled, not speed on impactĭeveloper Notes: Even though this makes less sense from a physics standpoint, it will align better with player expectations. □ Now details if an interactable is a Barrel, Chest, Drone, Shrine, or something unknown □ Packs now also apply to stashed skills, like MUL-T's second primary □ Packs now restocks skills by the amount a full cooldown would Now activates when falling to low health, rather than as a chance when hurt □ Now activates in all ‘holdout zones’, like Void Fields, and not just during the Teleporter Event We want to smooth out the power curve a bit, increasing the number of daggers required for ‘infinite’ bleed to match the number of Glasses required for 100% crit. Now deals 150% base damage on detonation alongside the burn effectĭeveloper Notes: Right now, bleed is okay until you can stack it infinitely, in which case it becomes incredibly strong. Update pickup text to include the damage thresholdĭeveloper Notes: Same reasoning as Focus Crystal - there are many heavy-hitter builds and characters, but Crowbars aren’t prioritized. Since the item no longer gives ‘infinite’ items, we can also make it a bit stronger and make the lockbox more noticeable. No longer scales reward chance with the number of Keys in your inventoryĭeveloper Notes: People have always been a bit confused about the behavior of the Rusted Key, so we made it make a bit more sense by actually consuming a key to open. Now consumes a Rusted Key when a lockbox is opened, and requires a Rusted Key to open Now spawns a Lockbox per player with a Rusted Key Now grants items at the same rarity as a Large Chest We’re hoping that by making it both flashier and stronger, players will prioritize it. Now causes numbers to be pink when activeĭeveloper Notes: There are many characters and builds where the Focus Crystal should shine through - however, it never seems to be quite high priority enough for the effort required. Improve visual effects to be more noticeable This may make the Energy Drink too strong, but it’ll at least make a bit more sense now. This change will consistently make Energy Drink stronger when sprinting, and also makes its stacking behavior more consistent. □ Now has small visual mushrooms that grow over the areaĭeveloper Notes: Mathematically, the Energy Drink was worse than the Goat Hoof for speed after the first pickup, even while sprinting. Now heals at a higher tick rate - overall healing is the same, but the healing is smoother over time □ Now has a lingering 0.2s invincibility to help chain together Blinding Assaults in high-latency online games The tendrils will now fire twice as often, but at half the damage. They won’t activate it, but they will hold it.ĭeveloper Notes: This change is made specifically to avoid the Artificer’s Nano-Bomb tendrils proccing Ice and Fire Bands. Now unlocked by default alongside the Commando! Her previous unlock condition (beat the 3rd stage) now unlocks the Bandit.īoth Gauss Auto-Turret and Carbonizer Turret now also inherit your equipment. Now deals 40% more damage every time it passes through an enemy Update VFX of Double Tap, Phase Round, and Suppressive Fire The result of this is that player minions, like ghosts from Happiest Mask, purchased Drones, and yes - the Squid Polyp - will scale much better over time. Now, all enemies AND minions are at ambient level. Previously, the enemy team used the ‘ambient level’ to set their level. □ All Minions now scale to the ‘ambient level’ of the runĭeveloper’s Notes: The ‘ambient level’ is the level of the run that grows over time. □ All minions now teleport to their owner if they stray past 400m Please let us know how you feel!Īll AI now have dramatically improved pathfindingĪll AI now gets position updates on targets who are invisible only every few seconds, rather than losing the target entirelyĭrones no longer have resistance to AOE attacks □ The final stage has been redone entirely, with unique objectives and a new, large arena to play in. New Lore Entry: Hidden Realm: A Moment, Whole New Lore Entry: Hidden Realm: Bazaar Between Time New Lore Entry: Hidden Realm: Void Fields New Lore Entry: Hidden Realm: Gilded Coast New Lore Entry: Disposable Missile Launcher New Class Challenge: Loader: The Thunderdome New Class Challenge: Mercenary: Flash of Blades I'll try: Added System: Morgue + Account Statsīrowse past runs and all of your account stats - like favorite survivors, progress to completion, or your favorite equipment - now in the Logbook!
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